Products & Services

Six capabilities that cover the full chain — from the camera on site to the headset in a visitor's hands. You brief one team, not five vendors.

01 — Virtual tours

VR Virtual Tours

Photoreal walkthroughs of property, hotel rooms and destinations, delivered to a headset on your sales floor and to a browser on a prospect's phone.

The problem is always the same: the thing you are selling cannot be visited. It is unbuilt, it is fully booked, or it is on the other side of the world. A virtual tour removes the visit as a bottleneck, so interest converts while it is still warm.

  • Photoreal 360° capture, or 3D-built tours for spaces that do not exist yet
  • Headset, desktop and mobile delivery from a single build
  • Interactive hotspots for finishes, floor plans, pricing and availability
  • Guided narration and multi-language support
  • Analytics on which rooms hold attention and where visitors drop out

Best for: residential and commercial developers, hotel groups, tourism boards, cultural sites.

02 — Exhibitions

Immersive 3D Exhibitions

Fully interactive 3D exhibition experiences for events and expos — designed for a busy hall, a two-minute attention span and a queue behind the visitor.

An exhibition stand has one job: stop people, hold them, and capture who they are. A well-built immersive experience does all three, and unlike a printed stand it does not go in a skip when the show ends — we republish it online as a permanent showroom.

  • Interactive 3D environments built around your products and story
  • Multi-user sessions so groups explore together
  • Designed for short, repeatable sessions with high visitor throughput
  • Lead capture wired into the experience, not bolted on at a desk
  • Post-event web version so the stand keeps generating enquiries

Best for: expo organisers, brand and marketing teams, trade pavilions, product launches.

03 — Architectural visualisation

Architectural Visualisation

We work alongside architecture firms to turn drawings, BIM models and CAD files into spaces a client can stand inside and judge for themselves.

Clients cannot read plans. They approve what they think they understand, then change their mind on site when it is expensive. Letting them walk the space at design stage moves those objections forward to when they are still cheap to resolve.

  • Direct import from Revit, SketchUp, ArchiCAD, Rhino and IFC
  • Real-time walkthroughs at true scale, in headset
  • Material, finish and lighting options switchable live in the review
  • Accurate daylight studies across time of day and season
  • White-label delivery — present it as your own studio's capability

Best for: architecture practices, interior designers, engineering consultancies, contractors.

04 — AR products

AR for Education

Augmented reality learning products that put a beating heart, a working engine or a historical site on the desk in front of a student.

AR earns its place in a classroom in exactly one situation: when the subject is hard to visualise and impossible or expensive to show physically. We build for that case and we say so when a subject does not need it.

  • Runs on the tablets and phones schools already own — no headset budget required
  • Marker-based and markerless tracking for classroom and field use
  • Curriculum-aligned modules built with your teaching staff
  • Teacher dashboard with per-student progress
  • Works offline — no dependency on school network conditions

Best for: schools, universities, ministries of education, vocational training providers.

05 — Tourism education

Tourism Education VR

Immersive programmes for tourism training and heritage interpretation — for guides learning a site, and for visitors experiencing it from anywhere.

Heritage sites carry two pressures at once: they need visitors, and visitors wear them down. VR relieves both. Trainee guides rehearse a full route before they ever stand in front of a group, and audiences unable to travel still reach the site.

  • Full-site VR reconstructions with historical and cultural layers
  • Guide training scenarios with assessment and scoring
  • Preservation-grade capture — a lasting record of the site as it is today
  • Multi-language narration for international audiences
  • Distributable to schools, embassies, museums and travel fairs

Best for: tourism boards, heritage authorities, museums, hospitality training institutes.

06 — Production & deployment

360° Capture & Deployment

On-site capture, 3D modelling, headset fleet configuration and live support. The unglamorous half of the job — and the half that decides whether the rest works.

Most immersive projects fail on the day, not in the studio. Headsets are flat, guardian boundaries are wrong, nobody knows how to reset a session. We treat deployment as part of the build, not an afterthought.

  • Professional 360° photo and video capture, on location
  • Photogrammetry and 3D scanning for objects and interiors
  • Headset supply, configuration, kiosk-mode lockdown and charging logistics
  • On-site staff training and run-of-show rehearsal
  • Live technical support for the duration of your event

Best for: any client running an immersive experience in front of the public.

Engagement

How a project runs

Discover

A working session on the outcome you need, the environment it happens in, and who the end user actually is.

Capture & build

Site capture or 3D construction from your files, then interaction design around the real user journey.

Test

Real users, early. Comfort, clarity and pacing get resolved before launch rather than after complaints.

Deploy & support

Hardware configured on site, your staff trained, and support that answers during your event.

Common questions

Before you enquire

Do we need to buy headsets?

Not necessarily. Virtual tours and AR products run on browsers, phones and tablets you already have. Headsets matter when the experience needs true scale — architectural review and sales suites, mainly. Where they are needed we supply, configure and support them, or advise you on buying your own.

How long does a project take?

A single-property virtual tour typically runs three to five weeks from capture to launch. An interactive 3D exhibition runs eight to twelve weeks. Architectural visualisation depends on model readiness — with clean BIM files, four to six weeks. We give a firm schedule after the discovery session, not before.

Can you work from our existing CAD or BIM files?

Yes, and it is the fastest route. We import from Revit, SketchUp, ArchiCAD, Rhino and IFC. Model quality drives the timeline more than anything else, so we review your files during discovery and tell you honestly what state they are in.

What happens after launch?

Every project includes a support period. Beyond that, most clients keep a maintenance agreement covering hosting, content updates as units sell or exhibits change, and device support. It is optional and priced separately — we will not bundle it into the build to inflate the quote.

Is immersive right for our problem?

Sometimes it is not, and we will tell you. If your product is easy to photograph and easy to visit, a good photographer is a better investment. Immersive earns its cost when the thing cannot be visited, cannot be built yet, or cannot be seen at human scale.

Tell us what you are trying to show

Describe the problem and we will tell you which of these six capabilities fits — or whether you need us at all.